Crashing a Boeing 747 Jumbo




The 747 crash shot was an enjoyable VFX shot to do.


We first sat down to look at the various ways of approaching the shot.
The planning of a shot is one of the most important parts of the
process as it will save lots and lots of time to get to the final completion.

Always have a good plan of attack, a good timetable for
estimated completion points and delegate the workload to your team efficiently.


The heart of this shot was the destruction of the jet itself.
It was achieved with a voronoi fracture being applied to the jet and 2 more
voronoi’s being applied to the two towers the jet crashes into.
After that fields were applied in various places.



Being provided with the exact camera location the shot was filmed from we were
able to use Google maps to place our camera and the towers into the shot.
Once we had the camera and the two towers in place we were able to model a
virtual ground/floor from a simple plane ,looking through the camera.

Once the ground plane was in the correct place and in the correct shape
it was simply set to be a rigid collider for the debris field to scatter across.


The explosions were all created from Maya Fluids (bar 1). We love these things.
You can get so many uses from fluids – smoke – fire- dust- liquids.
Their behaviour and look are fully controllable.

The main fireball in this shot was created using a large chunk of the
jets underside fuselage. The chunk we choose seemed to follow the
centre of the destruction so in turn the fireball followed the destruction correctly.






One of the explosions at the rear of the shot ( the scatter explosion ) was created from particles emitting into a fluid.
These are my personal favourite kinds of fluids. First you start with your particle emitter and only work with the particles.
You have amazing control over particles in Maya. We worked on the motion and spread of the
particles until we got what we were looking for.
Once you have the particles behaving as you want them to you can use them as fluid emitters.
You then only have to work on the look of the fluid as the motionhas already been created
with the particles.


The finished shot contains 13 different layers and passes and took us 2 weeks.
Would love to get another shot like this as we rekon we could do it again in half that time.


Finished shot with breakdown



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